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        <title>Local Deployment on KnightLi Blog</title>
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        <description>Recent content in Local Deployment on KnightLi Blog</description>
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        <lastBuildDate>Sun, 05 Apr 2026 22:09:11 +0800</lastBuildDate><atom:link href="https://www.knightli.com/en/tags/local-deployment/index.xml" rel="self" type="application/rss+xml" /><item>
        <title>LLM Quantization Explained: How to Choose FP16, Q8, Q5, Q4, or Q2</title>
        <link>https://www.knightli.com/en/2026/04/05/llm-quantization-guide-fp16-q4-q2/</link>
        <pubDate>Sun, 05 Apr 2026 22:09:11 +0800</pubDate>
        
        <guid>https://www.knightli.com/en/2026/04/05/llm-quantization-guide-fp16-q4-q2/</guid>
        <description>&lt;p&gt;The core goal of quantization is simple: trade a small amount of precision for a smaller model size, lower VRAM usage, and faster inference.&lt;br&gt;
For local deployment, picking the right quantization format is often more important than chasing a larger parameter count.&lt;/p&gt;
&lt;h2 id=&#34;what-is-quantization&#34;&gt;What Is Quantization
&lt;/h2&gt;&lt;p&gt;Quantization means compressing model parameters from higher-precision formats (such as &lt;code&gt;FP16&lt;/code&gt;) into lower-bit formats (such as &lt;code&gt;Q8&lt;/code&gt; and &lt;code&gt;Q4&lt;/code&gt;).&lt;/p&gt;
&lt;p&gt;A simple analogy:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Original model: like a high-quality photo, clear but large.&lt;/li&gt;
&lt;li&gt;Quantized model: like a compressed photo, slightly less detail but lighter and faster.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;common-quantization-formats&#34;&gt;Common Quantization Formats
&lt;/h2&gt;&lt;table&gt;
  &lt;thead&gt;
      &lt;tr&gt;
          &lt;th&gt;Quantization&lt;/th&gt;
          &lt;th&gt;Precision / Bit Width&lt;/th&gt;
          &lt;th&gt;Size&lt;/th&gt;
          &lt;th&gt;Quality Loss&lt;/th&gt;
          &lt;th&gt;Recommended Use&lt;/th&gt;
      &lt;/tr&gt;
  &lt;/thead&gt;
  &lt;tbody&gt;
      &lt;tr&gt;
          &lt;td&gt;FP16&lt;/td&gt;
          &lt;td&gt;16-bit float&lt;/td&gt;
          &lt;td&gt;Largest&lt;/td&gt;
          &lt;td&gt;Almost none&lt;/td&gt;
          &lt;td&gt;Research, evaluation, max quality&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;Q8_0&lt;/td&gt;
          &lt;td&gt;8-bit integer&lt;/td&gt;
          &lt;td&gt;Larger&lt;/td&gt;
          &lt;td&gt;Almost none&lt;/td&gt;
          &lt;td&gt;High-end PCs, quality + performance&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;Q5_K_M&lt;/td&gt;
          &lt;td&gt;5-bit mixed&lt;/td&gt;
          &lt;td&gt;Medium&lt;/td&gt;
          &lt;td&gt;Slight&lt;/td&gt;
          &lt;td&gt;Daily driver, balanced choice&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;Q4_K_M&lt;/td&gt;
          &lt;td&gt;4-bit mixed&lt;/td&gt;
          &lt;td&gt;Smaller&lt;/td&gt;
          &lt;td&gt;Acceptable&lt;/td&gt;
          &lt;td&gt;General default, strong value&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;Q3_K_M&lt;/td&gt;
          &lt;td&gt;3-bit mixed&lt;/td&gt;
          &lt;td&gt;Very small&lt;/td&gt;
          &lt;td&gt;Noticeable&lt;/td&gt;
          &lt;td&gt;Low-spec devices, run-first&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;Q2_K&lt;/td&gt;
          &lt;td&gt;2-bit mixed&lt;/td&gt;
          &lt;td&gt;Smallest&lt;/td&gt;
          &lt;td&gt;Significant&lt;/td&gt;
          &lt;td&gt;Extreme resource limits, fallback&lt;/td&gt;
      &lt;/tr&gt;
  &lt;/tbody&gt;
&lt;/table&gt;
&lt;h2 id=&#34;quantization-naming-rules&#34;&gt;Quantization Naming Rules
&lt;/h2&gt;&lt;p&gt;Take &lt;code&gt;gemma-4:4b-q4_k_m&lt;/code&gt; as an example:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;code&gt;gemma-4:4b&lt;/code&gt;: model name and parameter scale.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;q4&lt;/code&gt;: 4-bit quantization.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;k&lt;/code&gt;: K-quants (an improved quantization method).&lt;/li&gt;
&lt;li&gt;&lt;code&gt;m&lt;/code&gt;: medium level (common options also include &lt;code&gt;s&lt;/code&gt;/small and &lt;code&gt;l&lt;/code&gt;/large).&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;quick-selection-by-vram&#34;&gt;Quick Selection by VRAM
&lt;/h2&gt;&lt;table&gt;
  &lt;thead&gt;
      &lt;tr&gt;
          &lt;th&gt;RAM / VRAM&lt;/th&gt;
          &lt;th&gt;Recommended Quantization&lt;/th&gt;
      &lt;/tr&gt;
  &lt;/thead&gt;
  &lt;tbody&gt;
      &lt;tr&gt;
          &lt;td&gt;4 GB&lt;/td&gt;
          &lt;td&gt;Q3_K_M / Q2_K&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;8 GB&lt;/td&gt;
          &lt;td&gt;Q4_K_M&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;16 GB&lt;/td&gt;
          &lt;td&gt;Q5_K_M / Q8_0&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;32 GB+&lt;/td&gt;
          &lt;td&gt;FP16 / Q8_0&lt;/td&gt;
      &lt;/tr&gt;
  &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Start with a version that runs stably on your machine, then move up in precision step by step instead of jumping straight to the biggest model.&lt;/p&gt;
&lt;h2 id=&#34;practical-tips&#34;&gt;Practical Tips
&lt;/h2&gt;&lt;ol&gt;
&lt;li&gt;Start with &lt;code&gt;Q4_K_M&lt;/code&gt; by default and test real tasks first.&lt;/li&gt;
&lt;li&gt;If response quality is not enough, move up to &lt;code&gt;Q5_K_M&lt;/code&gt; or &lt;code&gt;Q8_0&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;If VRAM or speed is the main bottleneck, move down to &lt;code&gt;Q3_K_M&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;Use the same test set every time you switch quantization formats.&lt;/li&gt;
&lt;/ol&gt;
&lt;h2 id=&#34;conclusion&#34;&gt;Conclusion
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;Quality first: &lt;code&gt;FP16&lt;/code&gt; or &lt;code&gt;Q8_0&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;Balance first: &lt;code&gt;Q5_K_M&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;General default: &lt;code&gt;Q4_K_M&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;Low-spec fallback: &lt;code&gt;Q3_K_M&lt;/code&gt; or &lt;code&gt;Q2_K&lt;/code&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The key is not &amp;ldquo;bigger is always better&amp;rdquo;, but &amp;ldquo;the most stable and usable result under your hardware limits.&amp;rdquo;&lt;/p&gt;
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